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- Path: hai.hiMolde.no!runee
- From: runee@hai.hiMolde.no (Rune Espeseth)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping spheres FAST
- Date: 21 Mar 1996 13:28:02 GMT
- Organization: Molde College, Department of Computer Science
- Message-ID: <4irlh2$kne@ulke.hiMolde.no>
- References: <314EBDCB.5AE1@gih.no>
- NNTP-Posting-Host: hai.himolde.no
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-
- HAAVARD JAKOBSEN (haa_jako@gih.no) wrote:
- : Anyone got a good alg for texturemapping a sphere fast??
-
- : I just need the algorithm, no asm.
-
- I can think of one way to do it, but it's cheating :)
- Just like you would make a magnifying-glass.
-
- Use an array of displacementvalues; these represent the number of times
- to repeat the texture-cell. (or something along those lines)
-
- Well, shouldn't be to hard, but then again, it's cheating, but unless
- you're going to make a ray-tracer, who would notice ? :)
-
- Flames are welcome, reply to NIL:
-
- --
- Regards,
- Rune Espeseth
-
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- Email: lakris@ask.himolde.no | Rune.Espeseth@himolde.no
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